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Cell Power Virtual Lab Experience

XVIVO helped Vroggo take the traditional Science Lab to a whole new level. Students travel on an immersive virtual journey inside the human body. Their mission: to save a living human cell by helping mitochondria make energy.

Virtual Reality Cellscape Experience

XVIVO Scientific Animation and YouTube educator, Tyler DeWitt coupled with a generous grant from Google Making & Science Team have created Cellscape an immersive, educational 3D virtual reality tour that takes a look inside a human cell.

XVIVO’s Augmented and Virtual Reality Celluverse Experience

Step into the future of scientific exploration with XVIVO’s AR and VR experience designed for the Oculus Quest 3. Our beautiful, immersive, and often snarky program takes you inside the intricate world of intracellular signaling, bringing medical concepts to life like never before. 

A VIRUS ATTACKS A CELL

This first video in a 9-part series of animations on the immune system and vaccines features a virus encountering and entering a human lung cell. We follow the virus’ journey after it enters the body through the airway and see the operatic beauty and the randomness of the virus’ path. Ultimately, the viral particle makes …

THE INNER LIFE OF THE CELL: PROTEIN PACKING

Harvard University and XVIVO come together again to add to the growing series of scientific animations for BioVisions – Harvard’s multimedia lab in the department of Molecular and Cellular Biology. Protein Packing strives to more accurately depict the molecular chaos in each and every cell, with proteins jittering around in what may seem like random motion. Proteins occupy roughly …

A FOCUS ON ALK-POSITIVE NON-SMALL CELL LUNG CANCER

In partnership with Wedgewood Communications, XVIVO developed two videos for Takeda Oncology to discuss lung cancer mechanism of disease and treatments. This animation takes an extensive and detailed look at the sub-populations of patients who have non-small cell lung cancer (NSCLC), which affects about 198,000 new patients in the United States each year. The animation …